This si a mini guide I hope it helps...please rate me ...thanks ....The Fang
Career Guide
Settings
Use the 12 race schedule and turn Yellow Flags
ON. You can advance quicker with the shorter length season and the Yellow Flags
often give you a break by allowing you to catch up for the restart.
Startup
- Sponsors: Don't take the hardest (best
paying) sponsorships right away. You're only paid if you actually meet those
expectations.
- Team: For now, go with the cheapest talent
available. If costs are equal, go with a pit crew guy with the better speed
rating. You should also keep an eye out for a good potential
rating
Sponsorship
The way to bigger and better sponsorship is to raise Sponsor Prestige. When
it reaches 60, you will get tougher and more lucrative offers. Hopefully, you
will also have a good enough car to achieve these new goals.
- Expectations and Income: This tells you
what the sponsor wants from you and how much they will pay you when you meet
their standards.
- Prestige: Prestige is a measure of how
respected this sponsor is in the world of NASCAR. Typically, a sponsor with
higher prestige will have more difficult expectations and better income.
Prestige changes depending upon your race finish. The better you finish, the
more likely that sponsor's prestige will go up. You will receive a bonus
payout anytime a sponsor's prestige reaches a new all-time high. Also, when a
sponsor's prestige reaches the next level (60, 70, 80, 90), new offers will
become available from sponsors in that location. These new offers will have
more difficult expectations, but significantly better income.
- Happiness: Happiness is a measure of how your
sponsor feels about your performance. This is based primarily on whether or
not you meet their expectations. When a sponsor's happiness is above 70, you
will receive bonus income.
Team
In the early
going, especially when you don't really need to build new equipment, go with the
cheapest Builders. This will help keep costs down and maximize your income.
Your Team is broken down into 2 types: Builders and Pit Crew. The average
ratings of your Pit Crew determine the quality of your stops. Their average
speed will determine overall how quick your stops will be. Their average skill
will determine the likelihood of pit crew fumbles. Overall, speed is probably
more valuable than skill.
Your Builder's ratings are used in the construction of new equipment.
A crew's Happiness is very important. A crew member will perform at his
indicated rating when his Happiness is at 75. When it is less than that, their
actual performance is up to 15% lower (Happiness of 50). The reverse is also
true: Happiness of 100 will give 15% better performance than the indicated
rating.
The Happiness is dependent upon your race finishes. Each crew member has an
expected finish that is based upon his average rating. When you do better than
expected, their happiness will increase.
R&D
This is
perhaps the most important aspect of your operation. You need to invest in
R&D early and often in order to improve your cars' performance. Each level
of R&D equates to an increase of 10 in the base value of that rating. For
example in the beginning, your R&D level of Engine Power is 0. Your base
rating for Engine Power on new equipment is 50. When you finish R&D on
Engine Power 1, the base rating will be 60.
This base rating is averaged with your Builder's rating (adjusted by
Happiness) to determine how good that piece of equipment will be. In the above
example with Eng. Power of 1 and an Engine Builder with a Power rating of 66
(and Happiness of 75), any new engine you build would have a Power rating of
about 63.
So, after you finish your first piece of R&D, go to your Team Builders
menu and fire the guy with the same rating as the R&D you just finished. So,
if you've finished Eng. Power, fire your Engine Builder and get a new one who
has ratings in the 60's. This new Builder will be able to take full advantage of
the latest R&D.
Garage
This is the
most complex area of your operation, although not at first. As your equipment
improves, you'll want to visit this area often to make sure your equipment is in
good Condition. For every 2 points of Condition loss, your car will lose 1 point
off of its ratings down to a minimum value of 50. Condition loss depends on how
much you abuse your car during a race.
But since the difference between a 53 and a 50 isn't that much, you shouldn't
worry about repairing your equipment until you build your first new engine or
chassis. This will save you some cash.
Once you do finally build something new, you'll need to start monitoring its
Condition and repairing as necessary. Overhauling will increase an older piece
of equipment's ratings utilizing your latest level of R&D. However, until
you have several levels of R&D in each area, it's usually more cost
effective to just Build new equipment.
General Racing
Practice each track before you qualify/race.
Your car handles very differently than it does in Quick Race. You can also make
some fairly easy tweaks to your Car Setup that will greatly increase your lap
times in the early races of career. You'll probably want to increase the wedge
setting a bit to tighten the car (so it isn't so skid happy). But the single
biggest improvement you can make is to your Gear Ratio. Adjust 4th gear until you are maxing out at 9000 RPM at the
end of the straightaways. Going any higher than 9000 could damage your
engine.
ALWAYS qualify for the race. Not only are at least one of your Sponsor
expectations based on qualifying, but starting as close to the front as you can
will help your race finishes.
Be patient and take what the track and other racers will give you. Remember
that at the beginning of a career, you're not competing for the win. Set your
sights on finishing 40th and run a race that will get you there.
Don't be overly aggressive; if you lose control and crash with yellow flags OFF,
you won't be able to recover for a good finish.
In the early going, you're pit crew is not very good, and you will lose some
time in the pits. You can overcome this with some pit strategy (2 tire stops on
low tire wear tracks like Daytona) or by just trying to gain as many spots as
you can before the mid-race pit stop.
Here's a guideline to how you should be qualifying and finishing depending
upon the average rating of your car:
50: ~40th
60: ~30th
70: ~20th
80: ~10th
90: ~1st
These are for Veteran difficulty with a player who can
usually finish in the Top 5 in Quick Race. Rookie mode is significantly
easier.
Secrets
Unlock Tiburon
Speedway
If you have a save from any 2003 EA Sports game on
your hard drive or memory card, the Tiburon Speedway track will be automatically
unlocked.
Unlock Fantasy
Drivers
Enter Extra Drivers as the Create-a-Car neame to
unlock all fantasy drivers.